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Ep. 009: Real Time Graphics Explainer

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Manage episode 354737856 series 3404951
内容由Warfighter Digital提供。所有播客内容(包括剧集、图形和播客描述)均由 Warfighter Digital 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

For this episode we are very lucky to be joined by John Hoggard from the Defence Academy of the UK, in Shrivenham. John is a full time lecturer in Defence Simulation and Modelling, and teaches on a number of courses delivered to civilian and military personnel who go on to work on major simulation projects across industry, defence and the civil service.

We invited John to speak about anything he wants, and his particular passion is real time graphics, which leads on nicely from a previous episode on 3D modelling. John guides us through a range of concepts, including how computers draw the virtual world, polygons and pixels, refresh rates, how graphics cards work and the difference between frame and refresh rates.

John takes us through the latest developments in photo-realistic graphics, as well as the future development path for VR, Ray Tracing, mobile graphic and advanced sampling techniques.

All this might seem a heavy technical subject, but John never fails to bring concepts to life with his enthusiasm and humour. Recording this was an absolute pleasure.

Episode Sponsor: Conductrr

Conducttr is a hybrid warfare/crisis simulation platform that supports a wide range of realistic command post and field exercises. Its synthetic Internet delivers a realistic virtual information environment ideal for exercising in information operations, media operations, social media, OSINT, cyber, CIMIC, and foreign affairs as well homeland security, counter-terrorism and humanitarian disaster relief.

Conducttr can be used solo or with operational systems (as a “digital wrap”) during live exercises that can last from an hour to several weeks. Available on cloud, on premises with VMware and deployable on laptop as needed.

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38集单集

Artwork
icon分享
 
Manage episode 354737856 series 3404951
内容由Warfighter Digital提供。所有播客内容(包括剧集、图形和播客描述)均由 Warfighter Digital 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

For this episode we are very lucky to be joined by John Hoggard from the Defence Academy of the UK, in Shrivenham. John is a full time lecturer in Defence Simulation and Modelling, and teaches on a number of courses delivered to civilian and military personnel who go on to work on major simulation projects across industry, defence and the civil service.

We invited John to speak about anything he wants, and his particular passion is real time graphics, which leads on nicely from a previous episode on 3D modelling. John guides us through a range of concepts, including how computers draw the virtual world, polygons and pixels, refresh rates, how graphics cards work and the difference between frame and refresh rates.

John takes us through the latest developments in photo-realistic graphics, as well as the future development path for VR, Ray Tracing, mobile graphic and advanced sampling techniques.

All this might seem a heavy technical subject, but John never fails to bring concepts to life with his enthusiasm and humour. Recording this was an absolute pleasure.

Episode Sponsor: Conductrr

Conducttr is a hybrid warfare/crisis simulation platform that supports a wide range of realistic command post and field exercises. Its synthetic Internet delivers a realistic virtual information environment ideal for exercising in information operations, media operations, social media, OSINT, cyber, CIMIC, and foreign affairs as well homeland security, counter-terrorism and humanitarian disaster relief.

Conducttr can be used solo or with operational systems (as a “digital wrap”) during live exercises that can last from an hour to several weeks. Available on cloud, on premises with VMware and deployable on laptop as needed.

Hosts:


Guest:


Links:


  continue reading

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