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PS5 Pro and Technologies of Storytelling

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Manage episode 443415808 series 2899669
内容由With a Terrible Fate提供。所有播客内容(包括剧集、图形和播客描述)均由 With a Terrible Fate 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

What is the value of a PlayStation 5 Pro, and which console technologies beget innovations in video-game storytelling? Especially with the advent of a 30th-anniversary PS5 Pro, the time is right to dive into a conversation surveying some memorable moments in tech-grounded narrative innovations from the PS1 onward.

What difference do graphics and load time really make to interactive stories? Where do gimmicks end and innovation begin in inventions like motion-controlled peripherals and VR? How might trends in game development reveal ideals like "immersion" and a player's sense of "entitlement to the world" underlying which new technologies make it to market and which don't? As players, what creative ways can we discover to experience new design standards in our favorite series, even in the absence of a new console? Listen in and find out!

Be on the lookout for Kingdom Hearts III spoilers, as well as structural spoilers for the layout of story in Black Myth: Wu Kong. (And please forgive Aaron's Tales-addled mind misnaming the Eikons and Titan in Final Fantasy XVI!)

References

  continue reading

57集单集

Artwork
icon分享
 
Manage episode 443415808 series 2899669
内容由With a Terrible Fate提供。所有播客内容(包括剧集、图形和播客描述)均由 With a Terrible Fate 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

What is the value of a PlayStation 5 Pro, and which console technologies beget innovations in video-game storytelling? Especially with the advent of a 30th-anniversary PS5 Pro, the time is right to dive into a conversation surveying some memorable moments in tech-grounded narrative innovations from the PS1 onward.

What difference do graphics and load time really make to interactive stories? Where do gimmicks end and innovation begin in inventions like motion-controlled peripherals and VR? How might trends in game development reveal ideals like "immersion" and a player's sense of "entitlement to the world" underlying which new technologies make it to market and which don't? As players, what creative ways can we discover to experience new design standards in our favorite series, even in the absence of a new console? Listen in and find out!

Be on the lookout for Kingdom Hearts III spoilers, as well as structural spoilers for the layout of story in Black Myth: Wu Kong. (And please forgive Aaron's Tales-addled mind misnaming the Eikons and Titan in Final Fantasy XVI!)

References

  continue reading

57集单集

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