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Xtended Realities Podcast | S2 E2 | Nesting Games Co-Founder/Studio Head Frederick Brassard: Starting A Studio and Creating An IP
Manage episode 374455949 series 2499093
Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!
- 0:00 - Intros
- 1:26 - Frederick’s early career at Ubisoft
- 8:57 - Differences founding a studio in the past vs. the present
- 11:35 - Lessons learned from past mistakes
- 13:30 - Nesting Games’ core principles
- 15:38 - How to turn Vision into an actual Studio
- 16:37 - Biggest challenge starting a studio
- 19:06 - How to approach funding a studio
- 21:11 - Structuring a roadmap when starting a company
- 24:35 - Approaching publishers
- 30:02 - Building a team from scratch
- 36:20 - Prepping the team for a first pitch
- 41:30 - Maintaining a solid team throughout the process.
- 45:00 - Developing an IP from scratch
- 49:40 - How to successfully communicate across teams
- 53:43 - Removing ego
- 59:25 - Frederick’s biggest professional risks, and how he keeps taking them
- 1:03:43 - When to finalize your game and prep for release
- 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry
- 1:13:39 - Lightning round and conclusions
17集单集
Manage episode 374455949 series 2499093
Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!
- 0:00 - Intros
- 1:26 - Frederick’s early career at Ubisoft
- 8:57 - Differences founding a studio in the past vs. the present
- 11:35 - Lessons learned from past mistakes
- 13:30 - Nesting Games’ core principles
- 15:38 - How to turn Vision into an actual Studio
- 16:37 - Biggest challenge starting a studio
- 19:06 - How to approach funding a studio
- 21:11 - Structuring a roadmap when starting a company
- 24:35 - Approaching publishers
- 30:02 - Building a team from scratch
- 36:20 - Prepping the team for a first pitch
- 41:30 - Maintaining a solid team throughout the process.
- 45:00 - Developing an IP from scratch
- 49:40 - How to successfully communicate across teams
- 53:43 - Removing ego
- 59:25 - Frederick’s biggest professional risks, and how he keeps taking them
- 1:03:43 - When to finalize your game and prep for release
- 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry
- 1:13:39 - Lightning round and conclusions
17集单集
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