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Interactive Indies #1 - Albertine Watson

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Manage episode 205925716 series 2305896
内容由Daniel Voth and Interactive Indie提供。所有播客内容(包括剧集、图形和播客描述)均由 Daniel Voth and Interactive Indie 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Albertine Watson is a communications specialist focused on public relations, marketing strategy, and community management in the games industry. She’s worked on projects for Games Workshop, Focus Home Interactive, and a bunch of indie titles in the past four years. Albertine also gives presentations to junior-high girls on how to get into the game industry. She endeavours to make her own games someday too.

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26集单集

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Manage episode 205925716 series 2305896
内容由Daniel Voth and Interactive Indie提供。所有播客内容(包括剧集、图形和播客描述)均由 Daniel Voth and Interactive Indie 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Albertine Watson is a communications specialist focused on public relations, marketing strategy, and community management in the games industry. She’s worked on projects for Games Workshop, Focus Home Interactive, and a bunch of indie titles in the past four years. Albertine also gives presentations to junior-high girls on how to get into the game industry. She endeavours to make her own games someday too.

  continue reading

26集单集

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Interactive Indies
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Brett Lowey is an independent game designer/developer from Winnipeg, Manitoba, publishing under the name BrainGoodGames. BrainGoodGames are single-player strategy games designed with simple rules, emergent depth, scaling difficulty and procedurally generated content. They feature a heavy emphasis on board-game-like design aesthetics. Brett loves designer board games, music and nature walks. He designs, codes and publishes BrainGoodGames.…
 
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3D Artist at Zenfri Inc, and these days I do a lot of procedural / technical environment art with SideFX Houdini, Substance Designer, and Unity. I have a few years of experience in the 3D industry here in Winnipeg, having worked with Electric Monk Media and Tangent Animation in the past. I'm a DMD + 3DCG grad from Red River College too! I love finding ways to automate or improve the efficiency of art stuff, so I end up fiddling around with Houdini both at work and at home. I listen to a lot of metal, and play a lot PC games and Magic. I'm a big fan of dark coffee and dark beer, but not at the same time.…
 
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Zi is an engineer at Owlchemy Labs, having worked on titles such as Job Simulator, Vacation Simulator, and Rick & Morty: Virtual Rickality. He enjoys working on complex things, wacky things, and everything in between. He has a good dog.
 
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Game Developer (Surprise!), Avid Learner, King in the North? I've worked on a variety of games for a variety of platforms and game jams are one of my favorite things on the planet. I enjoy games that create interesting social situations, be it board games which I have an excessive love for, video games, or playing sports of any kind (but never ask me to watch them!). I spent 3 years in Nunavut freezing my butt off, going on wild adventures, and conquering the North. Now I've come back to Winnipeg to do the same!…
 
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Albertine Watson is a Game friend at Infinite Ammo Inc, working on #ProjectPotato and others. Julian Beutel is a freelance composer for film and video games / explorer of weird sounds. Watcher's Woods | An Object At Rest | My Magical Friend | Field of Fate | SkyBoats. Rebecca Harrison is a texture Artist at Tangent Animation, Game Designer on FREERIDE Streaming Gamedev Character Art: http://twitch.tv/flightyfelon Matt Woelk made #PropagandaLlama. Runs @SpaceWagonGames and @GamesExplained, loves games, rhymes with elk. (portrait by @sarawildeart)…
 
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Justin Ladia is a Winnipeg-based graphic designer and illustrator; a volunteer staff illustrator and 2017’s Volunteer of the Year at The Uniter; and a graphics assistant at Ai-Kon Winnipeg, Manitoba's largest anime convention. Justin is also the City Host and Organizer of PechaKucha Night Winnipeg.
 
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Corey King is an International award-winning story-teller, game developer & producer with experience in building mobile, augmented reality and virtual reality games through his company ZenFri which he co-founded with his wife Danielle. His expertise is in writing, designing and producing unique and original story experiences across mediums ranging from short fiction and film to video games. These experiences have lead to Corey participating in talks and panels all over the world and allowed his company to raise over 3 million dollars in funding, without giving up any creative control.Based in Winnipeg, Corey was the 2016 recipient of the Future Leaders of Manitoba Award and named one of CBC Manitoba's Future 40. ZenFri's most recent game was nominated for 2 Canadian Video Game Awards.…
 
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Educator, musician, and gamer. His career as an educator came naturally and practically from his passions as a musician, and his love of music career arguably came from dissecting the songs from the games he grew up on. Besides being the editor of this(Interactive Indies) podcast Daniel also hosts a video game music theory podcast called Overtune Warpzone. He is also involved with the YouTube channel Games Explained, where they host videos covering board game rules, podcasts and editorials.…
 
Noah is the CEO & Creative Director of Complex Games, Winnipeg's first video game development company (as far as we know), which he co-founded in 2001. During his tenure at Complex he has been involved in some capacity with pitching, designing, developing and launching over 20 games. He's served on the Executive of the Board of New Media Manitoba, has served on the boards of On Screen Manitoba and North Forge, and was a co-founder and co-organizer of the Winnipeg Game Development Meetup Group, later formalizing it as the Winnipeg Chapter of the International Game Development Association in 2008, and coordinating it until 2015.Before he got too old he played a lot of Soccer and Ultimate, speaks 3 languages (though none of them particularly well), and outside of being born in Manitoba has been lucky enough to have lived and studied in both Japan and Sweden.…
 
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Graeme Borland is a multidisciplinary game developer, frequent game jam participant, and tall person who does not play basketball. From working on VR games at Owlchemy Labs to his daily sketch blog, Graeme is seldom without a handful of projects on the go. He enjoys coming up with tasty bite-sized games for events like Ludum Dare and Pegjam, and daydreaming about what to work on next. He also likes cats, ramen, and grapefruit juice - none of which are discussed in this episode.…
 
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Kert is a renowned indie game trailer craftsman and VFX industry veteran. He helped pioneer the creation of high quality Mixed Reality VR videos with the debut of the Fantastic Contraption and Job Simulator trailers for the HTC VIVE. While he isn't immersed in VR, Kert is making some of the greatest indie game trailers out there working with the teams behind games like Nuclear Throne, Hotline Miami, Spelunky, FEZ, Broforce, TowerFall, and many more. In a past life, he contributed to over 25 Hollywood movies such as Superman Returns, Across the Universe, X-men III, and Journey to the Center of the Earth 3D.…
 
Julian Beutel grew up in the Canadian prairies playing classical piano and jazz trumpet, then moved to Los Angeles where a passion for composing for film and video games was awakened. In 2015 he composed the music for An Object at Rest, shortlisted for the Oscar for Best Animated Short. He now lives in Winnipeg, Manitoba as a freelance composer and game jam enthusiast. Other projects he’s worked on include My Magical Friend, SkyBoats, and If It Ain’t Got.…
 
Born and raised in Winnipeg, Matheu grew up on the golden age of 8-bit video games. After graduating from the University of Manitoba with a degree in Film Studies and Philosophy, Matheu had a not completely unsuccessful run as a independent filmmaker before he became a programmer. Once he got into coding, his love for art and his love for video games drove him to get involved in the indie game community. While attending Red River College, Matheu founded a game development club where his classmate programmers, and the students from the school’s digital arts program could meet, collaborate, and create games. A passionate student, Matheu is loving working in industry and is looking forward to the endless learning that lies ahead of him.…
 
Adrian Cheater is a transgender woman, game programmer and co-founder of Complex Games, contributing to the development of over 15 titles. Born and raised in Winnipeg, she became interested in computers at a young age and has been actively coding for 30 years. She has worked with a number of languages and platforms over the years, though her professional work focuses mostly in Unity3D, and web development using a combination of C#, Ruby, and Python.…
 
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