Africa-focused technology, digital and innovation ecosystem insight and commentary.
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内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
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Audio in Video Games - The Fika Sessions [Episode 5]
Manage episode 333373005 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
In this episode of the Fika Sessions, Petter Mårtensson sits down with Alex Riviere, Audio Director at Massive Entertainment, to discuss audio direction for video games and his unique journey into the gaming industry. How do you create a sound? And how can a sound affect how we play and feel about a game? These are some of the many topics that Alex walks us through as he talks about his role as an Audio Director. It's a role that includes everything from defining strategies and visions for games, to implementing individual sounds, and travelling the world to capture the sounds of a specific bird. Alex also brought some fika that is highly inspired by his home country! Tools & Links: Books Aaron Marks “The Complete Guide to Game Audio” - https://www.amazon.com/Aaron-Marks-Complete-Guide-Audio/dp/1138795380 Articles: Florian Titus Ardelean “The Bible of Getting a Job in Game Audio” (a compilation of articles) - https://docs.google.com/document/d/1sAd8xOdngsdLJqKfcOnyL8xRhPi3Uitys6fEXU9O2X0/mobilebasic Blogs: Audiokinetik Blog - https://blog.audiokinetic.com/ Massive Blog – Alex’s Top 5 Audio Portfolio Tips - https://www.massive.se/blog/recruitment/my-top-5-portfolio-tips-audio/
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39集单集
Manage episode 333373005 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
In this episode of the Fika Sessions, Petter Mårtensson sits down with Alex Riviere, Audio Director at Massive Entertainment, to discuss audio direction for video games and his unique journey into the gaming industry. How do you create a sound? And how can a sound affect how we play and feel about a game? These are some of the many topics that Alex walks us through as he talks about his role as an Audio Director. It's a role that includes everything from defining strategies and visions for games, to implementing individual sounds, and travelling the world to capture the sounds of a specific bird. Alex also brought some fika that is highly inspired by his home country! Tools & Links: Books Aaron Marks “The Complete Guide to Game Audio” - https://www.amazon.com/Aaron-Marks-Complete-Guide-Audio/dp/1138795380 Articles: Florian Titus Ardelean “The Bible of Getting a Job in Game Audio” (a compilation of articles) - https://docs.google.com/document/d/1sAd8xOdngsdLJqKfcOnyL8xRhPi3Uitys6fEXU9O2X0/mobilebasic Blogs: Audiokinetik Blog - https://blog.audiokinetic.com/ Massive Blog – Alex’s Top 5 Audio Portfolio Tips - https://www.massive.se/blog/recruitment/my-top-5-portfolio-tips-audio/
…
continue reading
39集单集
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