Africa-focused technology, digital and innovation ecosystem insight and commentary.
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内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
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What is Game Design in Video Games? - The Fika Sessions [Episode 6]
Manage episode 333373004 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
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39集单集
Manage episode 333373004 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
…
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39集单集
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