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内容由GameStudiesAudiofied and Game Studies Audiofied提供。所有播客内容(包括剧集、图形和播客描述)均由 GameStudiesAudiofied and Game Studies Audiofied 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Folge Sieben: Von Felsen und Weiblichkeit

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Manage episode 186299019 series 1526464
内容由GameStudiesAudiofied and Game Studies Audiofied提供。所有播客内容(包括剧集、图形和播客描述)均由 GameStudiesAudiofied and Game Studies Audiofied 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
In Folge #07 der Game Studies Audiofied unterhalte ich mich mit Sebastian Felzmann über sein Werk und Schaffen. Sebastian Felzmann, M.A., studied German Literature and Journalism at the KIT and worked as a research assistant and project manager for third-party-funded projects and initiatives at the University of Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. As a freelancer and consultant, he supported several major clients in the field of game studies (GEELab Europe) and the economic power of games (City of Karlsruhe – Economic Development Department). Sebastian loves retro games and old gaming devices so much, that he had written a book about that subject and several scientific papers and even held various lectures about Media Nostalgia and Gaming History. As a book producer he supported Steffen Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification. Wenn Ihr ihm folgen wollt, macht das doch einfach auf Twitter: @sfelzmann
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Manage episode 186299019 series 1526464
内容由GameStudiesAudiofied and Game Studies Audiofied提供。所有播客内容(包括剧集、图形和播客描述)均由 GameStudiesAudiofied and Game Studies Audiofied 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
In Folge #07 der Game Studies Audiofied unterhalte ich mich mit Sebastian Felzmann über sein Werk und Schaffen. Sebastian Felzmann, M.A., studied German Literature and Journalism at the KIT and worked as a research assistant and project manager for third-party-funded projects and initiatives at the University of Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. As a freelancer and consultant, he supported several major clients in the field of game studies (GEELab Europe) and the economic power of games (City of Karlsruhe – Economic Development Department). Sebastian loves retro games and old gaming devices so much, that he had written a book about that subject and several scientific papers and even held various lectures about Media Nostalgia and Gaming History. As a book producer he supported Steffen Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification. Wenn Ihr ihm folgen wollt, macht das doch einfach auf Twitter: @sfelzmann
  continue reading

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