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Integrating Gamification into the Learning Experience

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Manage episode 331719783 series 2869805
内容由d'Vinci Interactive and D'Vinci Interactive提供。所有播客内容(包括剧集、图形和播客描述)均由 d'Vinci Interactive and D'Vinci Interactive 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Gamification can create engaging learning experiences that increase learning and retention. Intel’s Learning & Development Consultant Usha Chazhiyat shares best practices for any organization looking to integrate gamification into the learning experience.

Show Notes:

Intel’s Usha Chazhiyat has develop a recipe for successfully using gamification to engage and educate learners. She offers advice on how to get started and build on learning solutions that leverage technology to teach.

  • Start using gamification in a small pilot project to see what works with your learners before incorporating into more eLearning.
  • Use a variety of gaming techniques such as trivia games, to more complex scenario-based experiences.
  • Try to create new learning experiences using previous templates when developing new courses with gamification.
  • Consider a variety of gamification approaches to meet the different educational needs of your learners.

About Usha Chazhiyat:

Usha Chazhiyat is the learning innovation strategist for Intel Corporation and is passionate about utilizing technology and immersive methodologies to build engaging and effective learning experiences for adult learners. Usha is a former software engineer turned learning leader and has many achievements in leading organizational efforts in learning at Intel to adopt engaging learning trends including gamified learning. She has 16 years of experience working with Fortune 500 companies like Intel Corporation and Hewlett Packard in building expertise through people management, project management and software engineering.

Learn more about Karl Kapp’s book mentioned in this episode. The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

Learn more about using Articulate Storyline 360 mentioned by Usha as a gamification development tool.

See how we partner with Sandy Hook Promise.
Explore adult and K12 educational outreach on SandyHookPromise.org
Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.

Powered by Learning earned Awards of Distinction in the Podcast/Audio and Business Podcast categories from The Communicator Awards and a Gold and Silver Davey Award. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.
Learn more about d'Vinci at www.dvinci.com.
Follow us on LinkedIn
Like us on Facebook

  continue reading

81集单集

Artwork
icon分享
 
Manage episode 331719783 series 2869805
内容由d'Vinci Interactive and D'Vinci Interactive提供。所有播客内容(包括剧集、图形和播客描述)均由 d'Vinci Interactive and D'Vinci Interactive 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Gamification can create engaging learning experiences that increase learning and retention. Intel’s Learning & Development Consultant Usha Chazhiyat shares best practices for any organization looking to integrate gamification into the learning experience.

Show Notes:

Intel’s Usha Chazhiyat has develop a recipe for successfully using gamification to engage and educate learners. She offers advice on how to get started and build on learning solutions that leverage technology to teach.

  • Start using gamification in a small pilot project to see what works with your learners before incorporating into more eLearning.
  • Use a variety of gaming techniques such as trivia games, to more complex scenario-based experiences.
  • Try to create new learning experiences using previous templates when developing new courses with gamification.
  • Consider a variety of gamification approaches to meet the different educational needs of your learners.

About Usha Chazhiyat:

Usha Chazhiyat is the learning innovation strategist for Intel Corporation and is passionate about utilizing technology and immersive methodologies to build engaging and effective learning experiences for adult learners. Usha is a former software engineer turned learning leader and has many achievements in leading organizational efforts in learning at Intel to adopt engaging learning trends including gamified learning. She has 16 years of experience working with Fortune 500 companies like Intel Corporation and Hewlett Packard in building expertise through people management, project management and software engineering.

Learn more about Karl Kapp’s book mentioned in this episode. The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

Learn more about using Articulate Storyline 360 mentioned by Usha as a gamification development tool.

See how we partner with Sandy Hook Promise.
Explore adult and K12 educational outreach on SandyHookPromise.org
Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.

Powered by Learning earned Awards of Distinction in the Podcast/Audio and Business Podcast categories from The Communicator Awards and a Gold and Silver Davey Award. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.
Learn more about d'Vinci at www.dvinci.com.
Follow us on LinkedIn
Like us on Facebook

  continue reading

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