We are here recording live at Medallia Experience at the Wynn in Las Vegas, and have been seeing and hearing some amazing things about how AI can enhance the customer experience as well as enable teams at organizations to create more meaningful connections with customers. Today we’re going to talk about how AI can help to create better experiences for customers before, during, and after their interactions. To help me discuss this topic, I’d like to welcome Fabrice Martin, Chief Product Officer at Medallia. RESOURCES Medallia: https://www.medallia.com Catch the future of e-commerce at eTail Boston, August 11-14, 2025. Register now: https://bit.ly/etailboston and use code PARTNER20 for 20% off for retailers and brands Don't Miss MAICON 2025, October 14-16 in Cleveland - the event bringing together the brights minds and leading voices in AI. Use Code AGILE150 for $150 off registration. Go here to register: https://bit.ly/agile150 Connect with Greg on LinkedIn: https://www.linkedin.com/in/gregkihlstrom Don't miss a thing: get the latest episodes, sign up for our newsletter and more: https://www.theagilebrand.show Check out The Agile Brand Guide website with articles, insights, and Martechipedia, the wiki for marketing technology: https://www.agilebrandguide.com The Agile Brand podcast is brought to you by TEKsystems. Learn more here: https://www.teksystems.com/versionnextnow The Agile Brand is produced by Missing Link—a Latina-owned strategy-driven, creatively fueled production co-op. From ideation to creation, they craft human connections through intelligent, engaging and informative content. https://www.missinglink.company…
Aaron Conlon has personally evolved from owning physical assets to accessing game art design templates in the Unity Assets Store. Kevin Kelly suggested this sort of professional practice is inevitable. Andre Louis created the backing track. 00:43 currently accessing https://2kmfromhome.com h/t OpenStreet Map with Dave Bolger 01:33 We’re talking about accessing with Aaron Conlon https://twitter.com/Aaronsquid 02:38 What is accessing 03:39 Aaron’s memorable Sony Walkman Flip Phone 04:55 Using Spotify to access popular music https://open.spotify.com/show/62fxmUNIJ7mfR6gLsD6dG0 05:38 Spotify and Netflix 07:40 Critical Role 07:51 Insights about Ninetendo from Inside Gaming 08:31 Kindle has changed access for books 08:31 Dematerialization https://en.wikipedia.org/wiki/Dematerialization_(economics) 10:47 Accessing by game play level 11:15 Refunds for paid access 12:46 Access to ePortfolio assets on Google Drive 13:51 Collages, pins, and shared assets 16:05 Watermarking the Shadowborne sword, then allowing easy access 17:48 Unity Asset Store and your extended soul https://assetstore.unity.com/ 18:35 Accessing Aaron's current work on https://aaronconlon.artstation.com 19:30 Music by https://patreon.com/onjmusic 19:54 Comment on Limor
Aaron Conlon has personally evolved from owning physical assets to accessing game art design templates in the Unity Assets Store. Kevin Kelly suggested this sort of professional practice is inevitable. Andre Louis created the backing track. 00:43 currently accessing https://2kmfromhome.com h/t OpenStreet Map with Dave Bolger 01:33 We’re talking about accessing with Aaron Conlon https://twitter.com/Aaronsquid 02:38 What is accessing 03:39 Aaron’s memorable Sony Walkman Flip Phone 04:55 Using Spotify to access popular music https://open.spotify.com/show/62fxmUNIJ7mfR6gLsD6dG0 05:38 Spotify and Netflix 07:40 Critical Role 07:51 Insights about Ninetendo from Inside Gaming 08:31 Kindle has changed access for books 08:31 Dematerialization https://en.wikipedia.org/wiki/Dematerialization_(economics) 10:47 Accessing by game play level 11:15 Refunds for paid access 12:46 Access to ePortfolio assets on Google Drive 13:51 Collages, pins, and shared assets 16:05 Watermarking the Shadowborne sword, then allowing easy access 17:48 Unity Asset Store and your extended soul https://assetstore.unity.com/ 18:35 Accessing Aaron's current work on https://aaronconlon.artstation.com 19:30 Music by https://patreon.com/onjmusic 19:54 Comment on Limor
This episode features Joseph Salicram and Bernie Goldbach discussing the concept of 'remixing' in digital trends. We'll cover topics such as Kevin Kelly's book 'The Inevitable', Ubisoft's 'Discovery Tour' and the future of technology.
Iain Wool explains filtering, an inevitable facet of being online. Find Iain's imagery at https://www.artstation.com/woolington and his creative work on https://www.linkedin.com/in/iain-wool-087409205/
Connor Howell talks about the emerging trend of Tracking from Keven Kelly's book "The Inevitable" and how tracking is used in our daily lives through our smartphones. You can see links to Connor's 2D art work at https://www.linkedin.com/in/chgamedeveloper/
As society changes, our environments adapt and become more entwined with technology. The #CognifyingTrend as outlined by Kevin Kelly in his book #TheInevitable defines this outcome as the act of making something smarter. One way we have seen this is through the integration of AI into our daily lives. See Geraldine's profile on LinkedIn at https://www.linkedin.com/in/gerryanrody/…
This is Corey O'Dwyer's discussion on the technologically relevant topic of "Accessing" which is one of the 12 inevitable trends Kevin Kelly covers in his New York Times Best Seller "The Inevitable". See what Corey, a 4th year Limerick Institute of Technology student, predicts will happen to the way we use and access our technology in our lives by the year 2050. Will Google and other companies access more of our information in return? Find out in this episode of the Emerging Trends Games and Tech podcast! See Corey's work at https://www.instagram.com/coreyscanvas/…
There are compelling reasons big brands and social networks have for tracking you. Chloe Harte explains the business ideas and offers her take on the future of tracking after reading "The Inevitable" by Kevin Kelly. You can see Chloe's visual art work at https://instagram.com/h_art_e
The games industry benefits massively through the inevitable trend of sharing as Dawid Nowacki explains after he explains the concept that Kevin Kelly described six years ago. Find Dawid's 3D art at https://dynusmix.wixsite.com/website
Paul Anderson discusses what Instagram, algorithms and delicious cakes tell us about the inevitable trend of Filtering, and how it affects social media users. Paul's Instagram account can be found at https://www.instagram.com/paulspinkpatisserie/
Listen to Adam McNeil discuss "Accessing" according to Kevin Kelly, known for writing "The Inevitable", how digital media is changing the way we live, and how accessing digital media will look in the year 2050! 10:16 Adam's work is https://adammcneil121.wixsite.com/mysite and on https://linkedin.com/in/adam-mcneil1…
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