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Top Twelve Popular Podcasts 2018, Elizabeth Sarquis

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Manage episode 223476637 series 1029819
内容由Tony Loyd提供。所有播客内容(包括剧集、图形和播客描述)均由 Tony Loyd 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Global Gaming Initiative provides a suite of tools and services to make it easier for game developers and publishers to produce and monetize games for social good.

Note: Between now and the end of the year, we’re counting down the top twelve popular podcast interviews of 2018. It is a people’s choice award, determined by the number of downloads. This interview originally aired on February 12, 2018.

Elizabeth Sarquis was born in a small town along the Magdalena River in Colombia. When Elizabeth was five years old, her family moved to the US. Growing up, she went to school in the US and spent time her summers in Colombia. Elizabeth says “It struck me, when I would see children on the streets begging. Then I would go back home, and I would have everything. It didn’t make sense to me.”

As an adult, Elizabeth worked in nonprofits focused on children’s issues. During the 2008 financial meltdown, Elizabeth observed how difficult it was for nonprofits to raise funds. And, after the 2010 earthquake in Haiti, she noticed that there was a wide gap between the money raised and the impact of those funds. “I knew something had to change,” she says. “I wanted to create a model that used technology, which I love, and create an impact.”

In 2010, Elizabeth’s 14-year-old son traveled to Ecuador to volunteer with a nonprofit. Her son told her a story about a boy he met. The boy did not have transportation, and therefore, did not attend school. Elizabeth’s son challenged her to help. Around this same time, Elizabeth found herself playing Angry Birds for hours. She thought, “Can’t we figure out a way to use games, tied to impact?” From this thought cam Global Gaming Initiative.

Global Gaming Initiative is a mobile game company that creates games and aligns them with social impact. They are a cooperative. They work with game developer who wants to create social impact through their game. Global Gaming Initiative is a BCorporation. They have been selected as a “Best for the World” company two years in a row.

Global Gaming Initiative was not successful right away. They hired eight engineers and animators, spent months on the game, but it was not commercially successful. “We didn’t bring marketing in soon enough,” Elizabeth explains. “At that time, it was a bit more of the wild west in the app store.”

One of Global Gaming Initiative’s first successful games was Sidekick Cycle, a competitive retro arcade game that positions players in a race against time. Profits from in-app purchases and advertisement go towards bicycles for kids. The game is popular and has provided lots of bikes. However, parents began to push back on the content of the advertisements.

To help control the types of ads that are presented on their games, Elizabeth and her team created Jukko. Jukko connects game players with socially-conscious brands. Jukko is scheduled to launch around April of 2018.

Social Entrepreneurship Quotes from Elizabeth Sarquis

“You can make games and you can have an impact.” @elizabetsarquis, @GGInitiative

“You have to surround yourself with a network of people who believe in what you’re doing.” @elizabetsarquis, @GGInitiative

“Get involved in your community.” @elizabetsarquis, @GGInitiative

Social Entrepreneurship Resources:

  continue reading

328集单集

Artwork
icon分享
 
Manage episode 223476637 series 1029819
内容由Tony Loyd提供。所有播客内容(包括剧集、图形和播客描述)均由 Tony Loyd 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Global Gaming Initiative provides a suite of tools and services to make it easier for game developers and publishers to produce and monetize games for social good.

Note: Between now and the end of the year, we’re counting down the top twelve popular podcast interviews of 2018. It is a people’s choice award, determined by the number of downloads. This interview originally aired on February 12, 2018.

Elizabeth Sarquis was born in a small town along the Magdalena River in Colombia. When Elizabeth was five years old, her family moved to the US. Growing up, she went to school in the US and spent time her summers in Colombia. Elizabeth says “It struck me, when I would see children on the streets begging. Then I would go back home, and I would have everything. It didn’t make sense to me.”

As an adult, Elizabeth worked in nonprofits focused on children’s issues. During the 2008 financial meltdown, Elizabeth observed how difficult it was for nonprofits to raise funds. And, after the 2010 earthquake in Haiti, she noticed that there was a wide gap between the money raised and the impact of those funds. “I knew something had to change,” she says. “I wanted to create a model that used technology, which I love, and create an impact.”

In 2010, Elizabeth’s 14-year-old son traveled to Ecuador to volunteer with a nonprofit. Her son told her a story about a boy he met. The boy did not have transportation, and therefore, did not attend school. Elizabeth’s son challenged her to help. Around this same time, Elizabeth found herself playing Angry Birds for hours. She thought, “Can’t we figure out a way to use games, tied to impact?” From this thought cam Global Gaming Initiative.

Global Gaming Initiative is a mobile game company that creates games and aligns them with social impact. They are a cooperative. They work with game developer who wants to create social impact through their game. Global Gaming Initiative is a BCorporation. They have been selected as a “Best for the World” company two years in a row.

Global Gaming Initiative was not successful right away. They hired eight engineers and animators, spent months on the game, but it was not commercially successful. “We didn’t bring marketing in soon enough,” Elizabeth explains. “At that time, it was a bit more of the wild west in the app store.”

One of Global Gaming Initiative’s first successful games was Sidekick Cycle, a competitive retro arcade game that positions players in a race against time. Profits from in-app purchases and advertisement go towards bicycles for kids. The game is popular and has provided lots of bikes. However, parents began to push back on the content of the advertisements.

To help control the types of ads that are presented on their games, Elizabeth and her team created Jukko. Jukko connects game players with socially-conscious brands. Jukko is scheduled to launch around April of 2018.

Social Entrepreneurship Quotes from Elizabeth Sarquis

“You can make games and you can have an impact.” @elizabetsarquis, @GGInitiative

“You have to surround yourself with a network of people who believe in what you’re doing.” @elizabetsarquis, @GGInitiative

“Get involved in your community.” @elizabetsarquis, @GGInitiative

Social Entrepreneurship Resources:

  continue reading

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