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A Plague Tale: Innocence Review | Amicia & Hugo, Rats, The Final Boss

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Manage episode 418136505 series 3434271
内容由Colm Ahern and Stealth Boom Boom提供。所有播客内容(包括剧集、图形和播客描述)均由 Colm Ahern and Stealth Boom Boom 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

After years of being a support studio on Pixar games, and dabbling in new technology like the Kinect and HoloLens, French developer Asobo Studio got to work on the game that would be their breakout hit. We're going back to 2019 to take a look at a stealthy, puzzly action-adventure game. We're talking A Plague Tale: Innocence.


On this episode of Stealth Boom Boom, we take a look at the big The Last of Us vibes this game was giving off pre-release. We also talk about why Sean Bean is in one of the trailers, the fact they employed kids to voice the characters, and the fact this game is not completely based on fact.


In our review, you'll hear some chat on no frills stealth that some think is fine, some think is boring, but everyone thinks works; a tension that never lessens; curated scenarios that don't allow for a ton of experimentation; flinging rocks, sneakily, at the heads of The Inquisition guards with your sling; the glorious filth bag rats that are sometimes your enemy, sometimes your friend, sometimes something that can change a physical space, and just how good they are; spiders in Uncharted 3; trying to aim a headshot while an enemy is rushing you; upgrading your equipment vs being an alchemist; Naughty Dog-style chase sequences; the mental lightbulb being separate to the physical graft in puzzles; Ghost Recon: Rodrik; the ludicrous BioShock-esque final boss that fires rat tornados at you and might be called Life Benevolent; the relationship of Hugo and Amicia de Rune; 'Allo 'Allo! accents; you only understand child characters after you have a real child or something; a manky and swanky score; incredbile environments (plus a Ghost of a Tale shout out); and a celebration of AA.


After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether A Plague Tale: Innocence is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting Watch Dogs on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


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🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40集单集

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icon分享
 
Manage episode 418136505 series 3434271
内容由Colm Ahern and Stealth Boom Boom提供。所有播客内容(包括剧集、图形和播客描述)均由 Colm Ahern and Stealth Boom Boom 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

After years of being a support studio on Pixar games, and dabbling in new technology like the Kinect and HoloLens, French developer Asobo Studio got to work on the game that would be their breakout hit. We're going back to 2019 to take a look at a stealthy, puzzly action-adventure game. We're talking A Plague Tale: Innocence.


On this episode of Stealth Boom Boom, we take a look at the big The Last of Us vibes this game was giving off pre-release. We also talk about why Sean Bean is in one of the trailers, the fact they employed kids to voice the characters, and the fact this game is not completely based on fact.


In our review, you'll hear some chat on no frills stealth that some think is fine, some think is boring, but everyone thinks works; a tension that never lessens; curated scenarios that don't allow for a ton of experimentation; flinging rocks, sneakily, at the heads of The Inquisition guards with your sling; the glorious filth bag rats that are sometimes your enemy, sometimes your friend, sometimes something that can change a physical space, and just how good they are; spiders in Uncharted 3; trying to aim a headshot while an enemy is rushing you; upgrading your equipment vs being an alchemist; Naughty Dog-style chase sequences; the mental lightbulb being separate to the physical graft in puzzles; Ghost Recon: Rodrik; the ludicrous BioShock-esque final boss that fires rat tornados at you and might be called Life Benevolent; the relationship of Hugo and Amicia de Rune; 'Allo 'Allo! accents; you only understand child characters after you have a real child or something; a manky and swanky score; incredbile environments (plus a Ghost of a Tale shout out); and a celebration of AA.


After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether A Plague Tale: Innocence is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting Watch Dogs on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

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