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内容由Grant Kay提供。所有播客内容(包括剧集、图形和播客描述)均由 Grant Kay 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Depth of Field Blurring with Physical Defocus - Part 2 - Flame 2021

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Manage episode 259011658 series 1272072
内容由Grant Kay提供。所有播客内容(包括剧集、图形和播客描述)均由 Grant Kay 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In part 1 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite that consisted of 3D objects.

So if you were building your compositions within Flame’s 3D environment, The controls are really easy and quick to use.

In part 2 of this series, You’ll examine another scenario where you could have been provided with CG render passes from a 3D application and you need to add depth of field blurring.

In this situation, we’ll discuss two potential workflows With Batch and Action.

  continue reading

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Artwork
icon分享
 
Manage episode 259011658 series 1272072
内容由Grant Kay提供。所有播客内容(包括剧集、图形和播客描述)均由 Grant Kay 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In part 1 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite that consisted of 3D objects.

So if you were building your compositions within Flame’s 3D environment, The controls are really easy and quick to use.

In part 2 of this series, You’ll examine another scenario where you could have been provided with CG render passes from a 3D application and you need to add depth of field blurring.

In this situation, we’ll discuss two potential workflows With Batch and Action.

  continue reading

447集单集

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