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Boston Fan Expo: The Science of Sci-Fi

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Manage episode 375969926 series 3449035
内容由theliuniverse提供。所有播客内容(包括剧集、图形和播客描述)均由 theliuniverse 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

How realistic is the human augmentation depicted in comic, games and movies? To find out, Dr. Charles Liu welcomes the CEO/founder of Neurobionics Dr. MJ Antonini, experimental psychologist Liam McMahon, and our own social media maven and comic/gaming uber-geek Sarah Cotten to the stage for our first-ever appearance at the Boston Fan Expo for a discussion about the science of science fiction, and most particularly, BRAINS! (NOTE: This panel took place during the 2023 writers strike, so our panelists purposefully avoided naming characters our properties out of respect for the striking creators.)

The panel starts off with a discussion of the feasibility of the kind of human augmentation featured in the dystopian near-future game series Deus Ex. Dr. Antonini, whose company is all about human augmentation and wearable robotics, says that it’s not as far away from reality as you might think. Dr. McMahon talks about using magnetism to perceive what’s going on inside the human mind. Meanwhile, Sarah comes up with a reality TV show concept where people can see through the prosthetic eye of the show’s protagonist.

When Liam brings up the concept of memory augmentation, sharing and retrieval, Charles immediately reminds us all of Philip K. Dick’s “We Can Remember It for You Wholesale,” perhaps better known as the Arnold Schwarzenegger movie “Total Recall.”

You’ll hear about exoskeletons that can help paralyzed people walk and even kick a soccer ball, and research by David Sinclair at Harvard into slowing down the aging process or even reversing the aging of the human brain. Of course, as Sarah points out, living forever is different than being young forever, unless of course you’re an ageless vampire with a bulging bank account. The panel discusses the impact of immortality on resources, offspring, and the human psyche, which gives Chuck the opportunity to reference “The Last Question” by Isaac Asimov.

Of course, there’s no avoiding the subject of Artificial Intelligence and the Internet, and the morality and ethics of both, which naturally leads into a discussion of dystopian, post-apocalyptic fiction and games like “Fallout” and the seminal and influential 1984 anime fantasy film “Nausicaä of the Valley of the Wind” by the legendary Hayao Miyazaki.

The panel ends with a discussion of Alzheimer’s disease, brain augmentation and uploading, what makes personality, and the metaphysical thought experiment known as the Ship of Theseus.

Normally at conventions like this, we end with a vigorous Q&A session, and this event was no exception. But this time if you’d like to hear the Q&A and the rest of the panel content that didn’t make it into this video, you’ll have to check it out on Patreon.

We hope you enjoy this episode of The LIUniverse, and, if you do, please also support us on Patreon.

  continue reading

29集单集

Artwork
icon分享
 
Manage episode 375969926 series 3449035
内容由theliuniverse提供。所有播客内容(包括剧集、图形和播客描述)均由 theliuniverse 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

How realistic is the human augmentation depicted in comic, games and movies? To find out, Dr. Charles Liu welcomes the CEO/founder of Neurobionics Dr. MJ Antonini, experimental psychologist Liam McMahon, and our own social media maven and comic/gaming uber-geek Sarah Cotten to the stage for our first-ever appearance at the Boston Fan Expo for a discussion about the science of science fiction, and most particularly, BRAINS! (NOTE: This panel took place during the 2023 writers strike, so our panelists purposefully avoided naming characters our properties out of respect for the striking creators.)

The panel starts off with a discussion of the feasibility of the kind of human augmentation featured in the dystopian near-future game series Deus Ex. Dr. Antonini, whose company is all about human augmentation and wearable robotics, says that it’s not as far away from reality as you might think. Dr. McMahon talks about using magnetism to perceive what’s going on inside the human mind. Meanwhile, Sarah comes up with a reality TV show concept where people can see through the prosthetic eye of the show’s protagonist.

When Liam brings up the concept of memory augmentation, sharing and retrieval, Charles immediately reminds us all of Philip K. Dick’s “We Can Remember It for You Wholesale,” perhaps better known as the Arnold Schwarzenegger movie “Total Recall.”

You’ll hear about exoskeletons that can help paralyzed people walk and even kick a soccer ball, and research by David Sinclair at Harvard into slowing down the aging process or even reversing the aging of the human brain. Of course, as Sarah points out, living forever is different than being young forever, unless of course you’re an ageless vampire with a bulging bank account. The panel discusses the impact of immortality on resources, offspring, and the human psyche, which gives Chuck the opportunity to reference “The Last Question” by Isaac Asimov.

Of course, there’s no avoiding the subject of Artificial Intelligence and the Internet, and the morality and ethics of both, which naturally leads into a discussion of dystopian, post-apocalyptic fiction and games like “Fallout” and the seminal and influential 1984 anime fantasy film “Nausicaä of the Valley of the Wind” by the legendary Hayao Miyazaki.

The panel ends with a discussion of Alzheimer’s disease, brain augmentation and uploading, what makes personality, and the metaphysical thought experiment known as the Ship of Theseus.

Normally at conventions like this, we end with a vigorous Q&A session, and this event was no exception. But this time if you’d like to hear the Q&A and the rest of the panel content that didn’t make it into this video, you’ll have to check it out on Patreon.

We hope you enjoy this episode of The LIUniverse, and, if you do, please also support us on Patreon.

  continue reading

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