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内容由Breaking Math, Gabriel Hesch, and Autumn Phaneuf提供。所有播客内容(包括剧集、图形和播客描述)均由 Breaking Math, Gabriel Hesch, and Autumn Phaneuf 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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74: Lights, Camera, Action! (3D Computer Graphics: Part I)

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Manage episode 331995231 series 2462838
内容由Breaking Math, Gabriel Hesch, and Autumn Phaneuf提供。所有播客内容(包括剧集、图形和播客描述)均由 Breaking Math, Gabriel Hesch, and Autumn Phaneuf 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.
Theme was Breaking Math Theme and outro was Breaking Math Outro by Elliot Smith of Albuquerque.
This episode is distributed under a Creative Commons Attribution-ShareAlike 4.0 International license. License information can be found here: https://creativecommons.org/licenses/by-sa/4.0/
[Featuring: Sofía Baca, Gabriel Hesch]
  continue reading

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Artwork
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Manage episode 331995231 series 2462838
内容由Breaking Math, Gabriel Hesch, and Autumn Phaneuf提供。所有播客内容(包括剧集、图形和播客描述)均由 Breaking Math, Gabriel Hesch, and Autumn Phaneuf 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.
Theme was Breaking Math Theme and outro was Breaking Math Outro by Elliot Smith of Albuquerque.
This episode is distributed under a Creative Commons Attribution-ShareAlike 4.0 International license. License information can be found here: https://creativecommons.org/licenses/by-sa/4.0/
[Featuring: Sofía Baca, Gabriel Hesch]
  continue reading

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