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内容由Digital Orthopaedics Conference (DOCSF)提供。所有播客内容(包括剧集、图形和播客描述)均由 Digital Orthopaedics Conference (DOCSF) 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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DOCSF22: Community and Digital Health Tech as a Gamified Service

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Manage episode 341012249 series 2598190
内容由Digital Orthopaedics Conference (DOCSF)提供。所有播客内容(包括剧集、图形和播客描述)均由 Digital Orthopaedics Conference (DOCSF) 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode, Roderick Alemania, co-founder, and CEO of ReadyUp Inc. talks about the evolution of the gaming industry, their community, and what healthcare can take from them.

Roderick starts by giving a quick overview of the industry and its evolution. Gaming has become one of the most prominent branches of entertainment media and a massive market that consists of people from all age groups, making it around 40% of the world. Gaming has transcended the concept of being a product into a wholesome service by adding updates and continuous content for sale within a game. This change has increased profit and engagement. He speaks of how this created different and substantial dynamics around the industry and discusses platforms like Twitch and Discord. These two, encourage the creation of community around games and benefits game marketability.

However, Roderick brings all of this knowledge in gaming to healthcare from his perspective as a patient in orthopedic care. He recommends cultivating the concept of creating and fostering communities around health subjects and constantly creating content for them. Roderick also proposes driving continual engagement with patients for better adherence and recovery. He suggests connecting people going through similar situations for support and understanding. Lastly, Roderick addresses the importance of mental health in this context.

Listen to what Roderick Alemania, a professional from the gaming industry, has to share about healthcare at DOCSF. Learn about lessons from gaming that can improve digital health in terms of engagement and community!

  continue reading

145集单集

Artwork
icon分享
 
Manage episode 341012249 series 2598190
内容由Digital Orthopaedics Conference (DOCSF)提供。所有播客内容(包括剧集、图形和播客描述)均由 Digital Orthopaedics Conference (DOCSF) 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode, Roderick Alemania, co-founder, and CEO of ReadyUp Inc. talks about the evolution of the gaming industry, their community, and what healthcare can take from them.

Roderick starts by giving a quick overview of the industry and its evolution. Gaming has become one of the most prominent branches of entertainment media and a massive market that consists of people from all age groups, making it around 40% of the world. Gaming has transcended the concept of being a product into a wholesome service by adding updates and continuous content for sale within a game. This change has increased profit and engagement. He speaks of how this created different and substantial dynamics around the industry and discusses platforms like Twitch and Discord. These two, encourage the creation of community around games and benefits game marketability.

However, Roderick brings all of this knowledge in gaming to healthcare from his perspective as a patient in orthopedic care. He recommends cultivating the concept of creating and fostering communities around health subjects and constantly creating content for them. Roderick also proposes driving continual engagement with patients for better adherence and recovery. He suggests connecting people going through similar situations for support and understanding. Lastly, Roderick addresses the importance of mental health in this context.

Listen to what Roderick Alemania, a professional from the gaming industry, has to share about healthcare at DOCSF. Learn about lessons from gaming that can improve digital health in terms of engagement and community!

  continue reading

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