Level up your workshops by thinking like a gamer with Marvin Fox (Episode 190)


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This week I’m chatting to someone who has an extremely cool role in the university sector, in fact he works at my old university, The University of Queensland.

I so wish he was in this role when I was there!

Marvin Fox is the Senior Program Officer for UQ Ventures, leading the Validate pre-accelerator program and running Design Sprints for research and industry clients.

As facilitators, we are in the business of experience design, and Marvin brings in an analogy I’ve never even thought about before, drawing parallels between gaming and workshops.

In this conversation, he also shares how he creates welcoming workshop experiences for his participants to drive word-of-mouth referrals (and boost participation levels). He also talks about the role of human centred design in teaching and learning.

Marvin has loads of cool catch phrases and ways of thinking about workshop delivery, design, engagement, which I’m sure will plant a seed in your brains to how you rethink your approach to sessions.

Throughout his career, Marvin has championed the importance of enterprise skills growth and development. With his background in International Business, he’s built a career in business and education in China and Japan.

He’s also developed a strong focus on social entrepreneurship, recently designing and delivering programs at QUT Creative Enterprise Australia and QUT Entrepreneurship, focusing on the quality of the learning experience for students, creatives and emerging leaders.

Not only that, he’s a cool bloke - funny, curious, self-deprecating, - you’ll hear that in this conversation.

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