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Why the New York Times wants you playing games, with Jonathan Knight

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Manage episode 358733718 series 3406922
内容由Chris Stone and New Statesman Media Group提供。所有播客内容(包括剧集、图形和播客描述)均由 Chris Stone and New Statesman Media Group 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The New York Times has the most paying subscribers of any English-language publisher, boasting some 9.6 million people buying access.


But they're not all there for the Gray Lady's reporting: more than a tenth of those subscribers are paying for access to the Times' games offering - with no news included.


On this week's podcast The New York Times' head of games, Jonathan Knight, tells Press Gazette the publisher's investment in games creates a valuable funnel for bringing in subscribers (and keeping existing ones around).


But it's more complicated than sticking a sudoku on the website - the NYT has editors exclusively assigned to curating its game offering, and the publication puts great effort into keeping its community socially engaged with the puzzles.


Listen to hear more on The New York Times' gaming strategy, who it sees as its rivals and why there's a commercial logic to investing in crossword writers from more diverse backgrounds.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

76集单集

Artwork
icon分享
 
Manage episode 358733718 series 3406922
内容由Chris Stone and New Statesman Media Group提供。所有播客内容(包括剧集、图形和播客描述)均由 Chris Stone and New Statesman Media Group 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The New York Times has the most paying subscribers of any English-language publisher, boasting some 9.6 million people buying access.


But they're not all there for the Gray Lady's reporting: more than a tenth of those subscribers are paying for access to the Times' games offering - with no news included.


On this week's podcast The New York Times' head of games, Jonathan Knight, tells Press Gazette the publisher's investment in games creates a valuable funnel for bringing in subscribers (and keeping existing ones around).


But it's more complicated than sticking a sudoku on the website - the NYT has editors exclusively assigned to curating its game offering, and the publication puts great effort into keeping its community socially engaged with the puzzles.


Listen to hear more on The New York Times' gaming strategy, who it sees as its rivals and why there's a commercial logic to investing in crossword writers from more diverse backgrounds.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

76集单集

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