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The Moths of Programming 7 - Object Orientated Programming

1:41:00
 
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Manage episode 336014704 series 2910694
内容由Dino Dini提供。所有播客内容(包括剧集、图形和播客描述)均由 Dino Dini 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

章节

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

10集单集

Artwork
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已归档的系列专辑 ("不活跃的收取点" status)

When? This feed was archived on February 06, 2025 19:13 (2M ago). Last successful fetch was on October 03, 2024 01:51 (6M ago)

Why? 不活跃的收取点 status. 我们的伺服器已尝试了一段时间,但仍然无法截取有效的播客收取点

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 336014704 series 2910694
内容由Dino Dini提供。所有播客内容(包括剧集、图形和播客描述)均由 Dino Dini 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

章节

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

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