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Gaming & Extremism: Identity Fusion

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Manage episode 368095542 series 2577796
内容由Tech Against Terrorism提供。所有播客内容(包括剧集、图形和播客描述)均由 Tech Against Terrorism 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

This week, we’re diving deeper into the nexus between gaming and extremism, exploring how gaming culture, storylines and symbols are being appropriated by extremist actors, and unpacking the concept of ‘identity fusion’: the phenomenon whereby players emotionally and psychologically merge their real-life identity with that of their in-game avatar or character.

Our guests also discuss how the growing immersiveness of online games and the increasingly blurred line between reality and virtual reality might impact radicalisation processes, and touch on how stakeholders can get ahead of this threat.

Join Anne Craanen as she speaks to Dr Rachel Kowert, a research psychologist and Research Director of gaming and mental health organisation Take This, and Dr Ashton Kingdon, a lecturer of Criminology at the University of Southampton.

You can read a transcript of this episode here.

To find out more about the Extremism and Gaming Research Network (EGRN), visit https://extremismandgaming.org/.

If you want to find out more about Tech Against Terrorism and our work, visit techagainstterrorism.org or follow us on Twitter @techvsterrorism, where you can find resources on this topic.

  continue reading

66集单集

Artwork
icon分享
 
Manage episode 368095542 series 2577796
内容由Tech Against Terrorism提供。所有播客内容(包括剧集、图形和播客描述)均由 Tech Against Terrorism 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

This week, we’re diving deeper into the nexus between gaming and extremism, exploring how gaming culture, storylines and symbols are being appropriated by extremist actors, and unpacking the concept of ‘identity fusion’: the phenomenon whereby players emotionally and psychologically merge their real-life identity with that of their in-game avatar or character.

Our guests also discuss how the growing immersiveness of online games and the increasingly blurred line between reality and virtual reality might impact radicalisation processes, and touch on how stakeholders can get ahead of this threat.

Join Anne Craanen as she speaks to Dr Rachel Kowert, a research psychologist and Research Director of gaming and mental health organisation Take This, and Dr Ashton Kingdon, a lecturer of Criminology at the University of Southampton.

You can read a transcript of this episode here.

To find out more about the Extremism and Gaming Research Network (EGRN), visit https://extremismandgaming.org/.

If you want to find out more about Tech Against Terrorism and our work, visit techagainstterrorism.org or follow us on Twitter @techvsterrorism, where you can find resources on this topic.

  continue reading

66集单集

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