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🔮The Mobile Growth Crystal Ball 2022: Predictions Part 3: Retention marketing(Peggy Anne Salz, Mobile Groove); Play-to-earn gaming models (Keith Kawahata, AppLovin); Cross Promotions (Cameron Thom, Adikteev); Self-published games (Jon Hook, BoomHits) 📚

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Manage episode 315571397 series 2575608
内容由Shamanth Rao提供。所有播客内容(包括剧集、图形和播客描述)均由 Shamanth Rao 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Why is the buzzword for 2022 “retention marketing”?
How is the play-to-earn model going to grow next year?
Cross promotions are on the rise.
Will the move to self-publishing be worth it?

We are here with the final episode of the Mobile Growth Crystal Ball series. Today we have Peggy Anne Salz (Mobile Groove) going into retention marketing, Keith Kawahata (AppLovin) who tells us about the play-to-earn model in games, Cameron Thom (Adikteev) who shares his thoughts on cross promotion and Jon Hook (BoomHits) bringing to the table his take on developers self-publishing their games.
KEY HIGHLIGHTS

🎈 Retention marketing – the new buzzword of 2022

🔋 The economics behind retention vs. acquisition

🛎 Retention strategies for 2022

🔍 Web 3 – the latest emerging trend

🌊 The popularity of crypto gaming

🏹 The business model that allows all stakeholders to monetize a game

📣 Factors that contributed to the rise of cross promotion

💰 Performance retargeting was not universally adopted

🎤 Data science can help predict user behavior

🚴🏻‍♂️ The presence of self-serve tech platforms to facilitate self-publishing

🧦 A community to help fund game developers to self-publish

**
Check out the show notes here:
https://mobileuseracquisitionshow.com/episode/the-mobile-growth-crystal-ball-2022-predictions-part-3-peggy-anne-salz-keith-kawahata-cameron-thom-jon-hook/

**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog

  continue reading

251集单集

Artwork
icon分享
 
Manage episode 315571397 series 2575608
内容由Shamanth Rao提供。所有播客内容(包括剧集、图形和播客描述)均由 Shamanth Rao 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Why is the buzzword for 2022 “retention marketing”?
How is the play-to-earn model going to grow next year?
Cross promotions are on the rise.
Will the move to self-publishing be worth it?

We are here with the final episode of the Mobile Growth Crystal Ball series. Today we have Peggy Anne Salz (Mobile Groove) going into retention marketing, Keith Kawahata (AppLovin) who tells us about the play-to-earn model in games, Cameron Thom (Adikteev) who shares his thoughts on cross promotion and Jon Hook (BoomHits) bringing to the table his take on developers self-publishing their games.
KEY HIGHLIGHTS

🎈 Retention marketing – the new buzzword of 2022

🔋 The economics behind retention vs. acquisition

🛎 Retention strategies for 2022

🔍 Web 3 – the latest emerging trend

🌊 The popularity of crypto gaming

🏹 The business model that allows all stakeholders to monetize a game

📣 Factors that contributed to the rise of cross promotion

💰 Performance retargeting was not universally adopted

🎤 Data science can help predict user behavior

🚴🏻‍♂️ The presence of self-serve tech platforms to facilitate self-publishing

🧦 A community to help fund game developers to self-publish

**
Check out the show notes here:
https://mobileuseracquisitionshow.com/episode/the-mobile-growth-crystal-ball-2022-predictions-part-3-peggy-anne-salz-keith-kawahata-cameron-thom-jon-hook/

**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog

  continue reading

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